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tf3.0_changelog [2015/03/26 23:12]
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tf3.0_changelog [2015/04/03 09:28] (current)
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 The patch is finally ready. Below is just a snippet of changes found within the Team Fusion v1 3.00 release. An absolute incredible amount of work has been done in very short amount of time. We hope you enjoy it. This is the just the start of what we have planned for the future. There are very good times ahead.  The patch is finally ready. Below is just a snippet of changes found within the Team Fusion v1 3.00 release. An absolute incredible amount of work has been done in very short amount of time. We hope you enjoy it. This is the just the start of what we have planned for the future. There are very good times ahead.
  
 +====Russian Localization====
 **Special note for Russian users:** **Special note for Russian users:**
  
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 * Compass markings corrected.  * Compass markings corrected.
  
-===MAPS===+====MAPS====
 ==Stock Map Texture/Trees:== ==Stock Map Texture/Trees:==
 * Adjusted to more realistic colours (only England so far).  * Adjusted to more realistic colours (only England so far).
 *Map environment set to Standard Day of 1013mB / 15 C at Sea Level. *Map environment set to Standard Day of 1013mB / 15 C at Sea Level.
  
-===NEW MISSIONS===+====NEW MISSIONS====
  
-==Single player:==+===Single player:===
 * Ju88's over Manston (Hurricane 100oct high altitude Ju88 bomber interception over Manston airfield).  * Ju88's over Manston (Hurricane 100oct high altitude Ju88 bomber interception over Manston airfield).
  
-==Quick missions:==+===Quick missions:===
 * QM 026 - A high altitude intercept quick mission. 9000m intercept of escorted 109 fighter bombers.  * QM 026 - A high altitude intercept quick mission. 9000m intercept of escorted 109 fighter bombers.
  
 * QM 027 - High altitude dogfight (Bf109's v Hurricanes) at 21,000 ft (6,400m). * QM 027 - High altitude dogfight (Bf109's v Hurricanes) at 21,000 ft (6,400m).
  
-===Flight and Engine Models===+====Flight and Engine Models====
  
 ==Summary of Major FM/EM changes between Stock And this TF MOD== ==Summary of Major FM/EM changes between Stock And this TF MOD==
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  * Everything is based on Standard Atmosphere base 1013 / 15C.  * Everything is based on Standard Atmosphere base 1013 / 15C.
  
-===BALANCING===+====BALANCING====
  
 This is always the bogey man with flight sims. No attempt at balancing per se has been made. The intention was to achieve documented performance with each type. If this could not be achieved (due lack of Sim coding capability and or knowledge of that code) then the relative performance between comparative types was the goal. We wont ever get it perfect. Ceilings are a case in point. This is always the bogey man with flight sims. No attempt at balancing per se has been made. The intention was to achieve documented performance with each type. If this could not be achieved (due lack of Sim coding capability and or knowledge of that code) then the relative performance between comparative types was the goal. We wont ever get it perfect. Ceilings are a case in point.
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 Huge amounts of work have been done here to eliminate or minimise the CLOD altitude bug. Varied methods have been used to achieve this (and the methodology will be kept to those that need to know) . In the end we set a baseline minimum altitude capability of 30,000ft/9133m for most single engine fighter types and this has been achieved. Some types (for you to find out) can fly a bit higher than this. Huge amounts of work have been done here to eliminate or minimise the CLOD altitude bug. Varied methods have been used to achieve this (and the methodology will be kept to those that need to know) . In the end we set a baseline minimum altitude capability of 30,000ft/9133m for most single engine fighter types and this has been achieved. Some types (for you to find out) can fly a bit higher than this.
  
-===NEW TYPES===+====NEW TYPES====
  
  * BF109E4N is now included. This is basically a 109E4 with DB601N running C3/100 octane fuel. Its a suitable adversary to the Spit IIA.  * BF109E4N is now included. This is basically a 109E4 with DB601N running C3/100 octane fuel. Its a suitable adversary to the Spit IIA.
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  * Introduction of 100 octane variants of the Spit MKI and Hurricane MKI 2 pitch types.  * Introduction of 100 octane variants of the Spit MKI and Hurricane MKI 2 pitch types.
  
-===STRUCTURAL G===+====STRUCTURAL G====
  
 We have implemented Structural G based on Ultimate load to all flyables. This does not take into account weight reduction due fuel and or a stores expenditure. At this stage blanket Ultimate load values of +10/-4 have been applied to all single engine fighter types. Heavy Fighters BF110 +8/-3. Exceed the ultimate load and you will lose a wing. Few if any types have sufficient elevator authority to exceed the negative G limit. No deformation due to minor over G occurs. At this stage it is beyond the game engine capability. Heavy/Medium level bombers (HEIII,BR20, +4/-2), Medium DB (JU88)Blenheim IV , +6/-3, JU87B +10/-4 Values not added to AI types until we are sure of their reaction. You may decide that a specific Key binding is required for the bombers to set up their elevator pitch sensitivity to minimise the risk of Overstress. These were big aeroplanes with significantly higher stick forces than the fighter types. We have implemented Structural G based on Ultimate load to all flyables. This does not take into account weight reduction due fuel and or a stores expenditure. At this stage blanket Ultimate load values of +10/-4 have been applied to all single engine fighter types. Heavy Fighters BF110 +8/-3. Exceed the ultimate load and you will lose a wing. Few if any types have sufficient elevator authority to exceed the negative G limit. No deformation due to minor over G occurs. At this stage it is beyond the game engine capability. Heavy/Medium level bombers (HEIII,BR20, +4/-2), Medium DB (JU88)Blenheim IV , +6/-3, JU87B +10/-4 Values not added to AI types until we are sure of their reaction. You may decide that a specific Key binding is required for the bombers to set up their elevator pitch sensitivity to minimise the risk of Overstress. These were big aeroplanes with significantly higher stick forces than the fighter types.
  
-===TRIM CHANGE WITH FLAP===+====TRIM CHANGE WITH FLAP====
  
 This has been corrected so that a nose down trim change will occur with flap deployment. It is most noticeable in the Spitfire with its simple two position flap system. It is barely noticeable in BF110. IRL the BF110 had a fairly strong natural tendency to pitch up with flap selection, this was countered by a mechanical interconnection with stab that moved automatically to compensate the trim change. This mechanism is not modelled in CLOD. We have represented this by a very slight up trim change with flap selection. This has been corrected so that a nose down trim change will occur with flap deployment. It is most noticeable in the Spitfire with its simple two position flap system. It is barely noticeable in BF110. IRL the BF110 had a fairly strong natural tendency to pitch up with flap selection, this was countered by a mechanical interconnection with stab that moved automatically to compensate the trim change. This mechanism is not modelled in CLOD. We have represented this by a very slight up trim change with flap selection.
  
-===TRIM CHANGE WITH LANDING GEAR===+====TRIM CHANGE WITH LANDING GEAR====
  
 Most aircraft types with longitudinally operating landing gear (Blenheim,HEIII,BF110,BR20,JU88 etc) experienced some trim changes with Landing gear extension. There are two reasons for this C of G change and a raising and or lowering of the drag line. These 2 factors generally operate against each other, however the C of G change tends to dominate. In those types with longitudinally operating landing we have incorporated a Nose UP trim change with gear extension, and vice versa. Most aircraft types with longitudinally operating landing gear (Blenheim,HEIII,BF110,BR20,JU88 etc) experienced some trim changes with Landing gear extension. There are two reasons for this C of G change and a raising and or lowering of the drag line. These 2 factors generally operate against each other, however the C of G change tends to dominate. In those types with longitudinally operating landing we have incorporated a Nose UP trim change with gear extension, and vice versa.
  
-===ATMOSPHERE===+====ATMOSPHERE====
  
  * All maps now start at Standard ISA conditions 1013mb/760mm/15C  * All maps now start at Standard ISA conditions 1013mb/760mm/15C
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 ^ Altitude (M) ^ V Temp (C) ^ ^ Altitude (M) ^ V Temp (C) ^