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ju88bomb [2013/04/08 14:35]
ATAG_Torric270 [Ship Skip bombing]
ju88bomb [2014/09/06 11:17] (current)
ATAG_Torric270 [Ship Skip bombing]
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 ======Bomb Setup====== ======Bomb Setup======
  
-In game:  For our examples we will use Weapon sets:  Front: ​ 18 GP Bomb SC50, Grade II, Body type J.  Rear:  10 GP Bomb SC 50, Grade II, Body type J.  Wing Bomb Rack:  4 GP Bomb SC 250, Type 1, Body Type J.+In game:  For our examples we will use Weapon sets:  Front: ​ 18 GP Bombs SC 50, Grade II, Body type J.  Rear:  10 GP Bombs SC 50, Grade II, Body type J.  Wing Bomb Rack:  4 GP Bombs SC 250, Type 1, Body Type J.
  
 For Skip bombing, glide bombing, and dive bombing we will use:  Bombs: ​ 1/5 GP Bomb SC50, Grade II, Body Type J:  C50 (25) low level: ​ charging delay 14 sec.  2/5 GP Bomb, SC250, Type 1, Body Type J C50 (25) low level, charging delay 14 sec.  ​ For Skip bombing, glide bombing, and dive bombing we will use:  Bombs: ​ 1/5 GP Bomb SC50, Grade II, Body Type J:  C50 (25) low level: ​ charging delay 14 sec.  2/5 GP Bomb, SC250, Type 1, Body Type J C50 (25) low level, charging delay 14 sec.  ​
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 This mode lets you set how far apart you want your bombs to hit on the ground when in series mode. The default setting is 10 m, decreasing to 5.5 m, 1 m, then 0 m, and up to 450 m apart. ​ Once you go to zero meters, you cannot go back to 1 m, as it will go to 4.5, 9.0 m etc. This mode lets you set how far apart you want your bombs to hit on the ground when in series mode. The default setting is 10 m, decreasing to 5.5 m, 1 m, then 0 m, and up to 450 m apart. ​ Once you go to zero meters, you cannot go back to 1 m, as it will go to 4.5, 9.0 m etc.
  
-As you can see, there are many different ways and combinations for dropping bombs Note:  If using series, bombs will drop in order: #1 bomb bay, #2, and then #3; so even with 0m delay your bombs will spread out more than they would with salvo.+As you can see, there are many different ways and combinations for dropping bombs Note:  If using series, bombs will drop in order: #1 bomb bay, #2, and then #3; so even with 0 m delay your bombs will spread out more than they would with salvo.
  
 ======Ship Skip bombing====== ======Ship Skip bombing======
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 Keys needed: ​ Open/close bomb bay doors (not toggle); drop ordinance (bombs); toggle bombs armed; select previous bomb bay; select next bomb bay; previous bomb distributor mode; next bomb distributor mode; decrease bomb distributor salvo quantity; increase bomb distributor salvo quantity; decrease bomb distributor delay; increase bomb distributor delay. ​ Keys needed: ​ Open/close bomb bay doors (not toggle); drop ordinance (bombs); toggle bombs armed; select previous bomb bay; select next bomb bay; previous bomb distributor mode; next bomb distributor mode; decrease bomb distributor salvo quantity; increase bomb distributor salvo quantity; decrease bomb distributor delay; increase bomb distributor delay. ​
  
-Approach: ​ Approach from wave height 90 degrees to a ship, arm your bombs and open bomb bay doors. ​ Aim more for the stern of the ship to keep clear of rigging and drop bombs when see the line-up in the pic below, pull up and go right over the ship.  ​Note:  after each 50 kg drop, press and hold your open bomb bay doors as the doors will close on their own.+Approach: ​ Approach from wave height 90 degrees to a ship, arm your bombs and open bomb bay doors. ​ Aim more for the stern of the ship to keep clear of rigging and drop bombs when see the line-up in the pic below, pull up and go right over the ship.  ​ 
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-As you close on the target maintain the angle and speed. ​ If you are consistent with speed and angle, your bombs will drop the same every time.  This next pic shows the moment when the bombs are dropped. ​ Maintain this angle for a second after you drop so you don’t sling shot some of your bombs past the target.+As you close on the targetmaintain the angle and speed. ​ If you are consistent with speed and angle, your bombs will drop the same every time.  This next pic shows the moment when the bombs are dropped. ​ Maintain this angle for a second after you drop so you don’t sling shot some of your bombs past the target.
  
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-Bombing from a low angle: ​ In this example, we’ll bomb from about 1000 m, were slower so we need to add a delay to spread out our bombs to cover the target. ​ It is also a soft target, so the bombs being spread out will still do the job.  Again 14-50 kg were dropped, bomb bay doors open, bombs armed, all, series, 14, with a 4.5 m delay.+Bombing from a low angle: ​ In this example, we’ll ​start the bomb run from about 1000 m, were slower so we need to add a delay to spread out our bombs to cover the target. ​ It is also a soft target, so the bombs being spread out will still do the job.  Again 14-50 kg were dropped, bomb bay doors open, bombs armed, all, series, 14, with a 4.5 m delay.
  
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 ======Dive Bombing====== ======Dive Bombing======
  
-Dive bombing is bombing using the dive brakes at very steep angles. ​ Dive bombing can give you very accurate bomb runs and used with salvo you can put 32 bombs into a very small area (almost one crater) ​ Used with series and 0m spread with give you a little more coverage due to the bombs dropping by bomb bay order. ​ If you add a small spread (4.5) you can start slinging your bombs past the target due to the pull-out.+Dive bombing is bombing using the dive brakes at very steep angles. ​ Dive bombing can give you very accurate bomb runs and used with salvo you can put 32 bombs into a very small area (almost one crater) ​ Used with series and 0 m spread with give you a little more coverage due to the bombs dropping by bomb bay order. ​ If you add a small spread (4.5) you can start slinging your bombs past the target due to the pull-out.
  
 This accuracy comes at a price. ​ The lower speed dive and being low and slow after the dive can leave you an easy target for fighters and AAA.  This accuracy comes at a price. ​ The lower speed dive and being low and slow after the dive can leave you an easy target for fighters and AAA. 
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 Keys needed: ​ Same as above plus: toggle airbrake; decrease sight distance; increase sight distance; next manned position; previous manned position; decrease sight altitude; increase sight altitude; and lean to gun-sight. Keys needed: ​ Same as above plus: toggle airbrake; decrease sight distance; increase sight distance; next manned position; previous manned position; decrease sight altitude; increase sight altitude; and lean to gun-sight.
  
-The same set-up as before; all; series; 14 bombs with 0 m spread; bombs armed and bomb bay doors open.  Set the bombing altitude to 900m with the increase/​decrease bomb sight altitude.  ​+The same set-up as before; all; series; 14 bombs with 0 m spread; bombs armed and bomb bay doors open.  Set the bombing altitude to 900 m with the increase/​decrease bomb sight altitude.  ​
 The approach: ​ In this example we’ll approach our target from 4200 m using the bombsight to line-up our target. ​ Jump to the bombardier position and hit lean to gun-sight to bring up the bomb site.  Line up the target so it is just to one side of the vertical line, and as you get closer just keep hitting decrease bombsight distance until you get to about 60 deg. The approach: ​ In this example we’ll approach our target from 4200 m using the bombsight to line-up our target. ​ Jump to the bombardier position and hit lean to gun-sight to bring up the bomb site.  Line up the target so it is just to one side of the vertical line, and as you get closer just keep hitting decrease bombsight distance until you get to about 60 deg.
  
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 Keys needed: ​ Same as dive bombing with:  decrease sight velocity; increase sight velocity; toggle bomb sight automation. Keys needed: ​ Same as dive bombing with:  decrease sight velocity; increase sight velocity; toggle bomb sight automation.
  
-Set up:  In this example we will initially approach 500-800m above the bombing altitude since engaging mode 2 (22) will drop the altitude down to our desired height. (4000 m)  Also for this run we will use:  All; salvo; and 0 m spread with high alt bombs. ​ Note:  As of right now 250s and 500s drop fine with the salvo function, but if you try and drop them by themselves they will land way off target (long). ​+Set up:  In this example we will initially approach 500-800m above the bombing altitude since engaging mode 2 (22) will drop the altitude down to our desired height. (4000 m)  Also for this run we will use:  All; salvo; and 0 m spread with high alt bombs. ​ Note:  As of right now 250s and 500s drop fine with the salvo function, but if you try and drop them by themselves they will land way off target (long). Note: Make to sure to subtract target elevation from from the altitude you input into the bomb sight.
    
 We will be bombing at 4000 m at about 300 km/h indicated airspeed which is about 380 km/h true airspeed (what the bomb sight uses)  Setting up the bomb sight: ​ Set altitude using increase/​decrease sight altitude and speed using increase/​decrease sight velocity. ​ This is the starting point: ​ as we get closer to the target and enable bombing automation we will use increase/​decrease velocity as needed to get the cross-hairs to stop moving. We will be bombing at 4000 m at about 300 km/h indicated airspeed which is about 380 km/h true airspeed (what the bomb sight uses)  Setting up the bomb sight: ​ Set altitude using increase/​decrease sight altitude and speed using increase/​decrease sight velocity. ​ This is the starting point: ​ as we get closer to the target and enable bombing automation we will use increase/​decrease velocity as needed to get the cross-hairs to stop moving.
ju88bomb.1365456915.txt.gz · Last modified: 2013/04/08 14:35 by ATAG_Torric270