German Fuses
General
German fuses can be mostly separated into mechanic fuses and electric fuses. There are also some pyrotechnic fuses and combinations of them.
In Cliffs of Dover you have only 3 electrical fuses as a choice.
There exists the mechanical fuse 41 with 2 settings within the game structure, but isn't fully implemented from 1C. So I will skip this one.
If you through your bomb from the wrong height it won't explode or explode after a set time(see sec. arming delay V.z.)
Electrical Fuses
Fuse El. A.Z. C50 (5)
Electrical fuse with adjustable delay o.V(without delay) and m.V(with delay)
Ingame description: C50 (5) - High Altitude (>1 km)
Arming: automatic
The fuse delay can be set to:
Fuse El. A.Z. C50 (15)
Electrical fuse with adjustable delay o.V(without delay), m.V(with delay) and V.z.(automatic delay fuse)
Ingame description: C50 (15) - Dive Bombing
Arming: automatic
The fuse delay can be set to:
The fuse has a secondary arming delay(V.z.) of 1.25 sec with an set delay of 8.0 sec
Fuse El. A.Z. C50 (25)
Electrical fuse with adjustable delay o.V(without delay), m.V(with delay) and V.z.(automatic delay fuse)
multi purpose fuse for high-, low- and dive-attacks against land and sea targets
Ingame description: C50 (25) - Low Level
Arming: automatic
The fuse delay can be set to:
The fuse has a secondary arming delay(V.z.) of 0.6 sec with an set delay of 14.0 sec