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======German Fuses====== =====General===== German fuses can be mostly separated into mechanic fuses and electric fuses. There are also some pyrotechnic fuses and combinations of them. In Cliffs of Dover you have only 3 electrical fuses as a choice. There exists the mechanical fuse 41 with 2 settings within the game structure, but isn't fully implemented from 1C. So I will skip this one. If you through your bomb from the wrong height it won't explode or explode after a set time(see sec. arming delay V.z.) =====Electrical Fuses===== ====Electrical Fuse C50(5)==== * Electrical fuse with adjustable delay o.V(without delay) and m.V(with delay) * Ingame description: **C50 (5) - High Altitude (>1 km)** * Arming: automatic * The fuse delay can be set to: * 0.0 sec * 0.08 sec ====Electrical Fuse C50(15)==== * Electrical fuse with adjustable delay o.V(without delay), m.V(with delay) and V.z.(automatic delay fuse) * Ingame description: **C50 (15) - Dive Bombing** * Arming: automatic * The fuse delay can be set to: * 0.0 sec * 0.05 sec * 8.0 sec * The fuse has a secondary arming delay(V.z.) of 1.25 sec with an set delay of 8.0 sec ====Fuse El. A.Z. C50 (25)==== * Electrical fuse with adjustable delay o.V(without delay), m.V(with delay) and V.z.(automatic delay fuse) * Ingame description: **C50 (25) - Low Level** * Arming: automatic * The fuse delay can be set to: * 0.0 sec * 0.08 sec * 14 sec * The fuse has a secondary arming delay(V.z.) of 0.6 sec with an set delay of 14.0 sec