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full_mission_builder_-_vehicles_moving

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full_mission_builder_-_vehicles_moving [2020/02/26 03:19]
Artist
full_mission_builder_-_vehicles_moving [2020/02/26 05:40]
Artist
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 If the path follows a road: Always check that all your waypoints actually are on the road and not slightly beside it. The AI will try hard to follow the path you set. So really zoom closely in to check. If the path follows a road: Always check that all your waypoints actually are on the road and not slightly beside it. The AI will try hard to follow the path you set. So really zoom closely in to check.
  
-Always check that there are no kinks or zig-zags in you path. Especially if the path follows a road, ther might be unintended zig-zags at the first an last waypoint. The AI will try hard to follow these and myight ​get confused. So really zoom closely in to check.+Always check that there are no kinks or zig-zags in you path. Especially if the path follows a road, ther might be unintended zig-zags at the first an last waypoint. The AI will try hard to follow these and might get confused. So really zoom closely in to check.
  
 When the path runs over bridges: Place a waypoint just before the bridge. Check status bar for '​...br0'​ and '​...br1'​ and place it where it's still '​...br0'​. When the path runs over bridges: Place a waypoint just before the bridge. Check status bar for '​...br0'​ and '​...br1'​ and place it where it's still '​...br0'​.
full_mission_builder_-_vehicles_moving.txt ยท Last modified: 2020/02/26 09:47 by Artist