This shows you the differences between two versions of the page.
Next revision | Previous revision Last revision Both sides next revision | ||
full_mission_builder_-_vehicles_moving [2020/02/26 01:16] Artist created |
full_mission_builder_-_vehicles_moving [2020/02/26 05:40] Artist |
||
---|---|---|---|
Line 1: | Line 1: | ||
- | Setting the //path// of a vehicle (group or column) is done by setting waypoints. | + | ===== Setting Waypoints ===== |
+ | Defining the //path// of a vehicle (group or column) should follow is done by setting waypoints. | ||
The FMB automatically //tries// to make the path follow roads, provided there are any roads in the vicinity/between/nearby the waypoints you set. The FMB //tries//, but is not perfect, so you may need to set additional waypoints to 'correct' the path the FMB constructed. | The FMB automatically //tries// to make the path follow roads, provided there are any roads in the vicinity/between/nearby the waypoints you set. The FMB //tries//, but is not perfect, so you may need to set additional waypoints to 'correct' the path the FMB constructed. | ||
Line 9: | Line 10: | ||
If the path follows a road: Always check that all your waypoints actually are on the road and not slightly beside it. The AI will try hard to follow the path you set. So really zoom closely in to check. | If the path follows a road: Always check that all your waypoints actually are on the road and not slightly beside it. The AI will try hard to follow the path you set. So really zoom closely in to check. | ||
- | Always check that there are no kinks or zig-zags in you path. Especially if the path follows a road, ther might be unintended zig-zags at the first an last waypoint. The AI will try hard to follow these and myight get confused. So really zoom closely in to check. | + | Always check that there are no kinks or zig-zags in you path. Especially if the path follows a road, ther might be unintended zig-zags at the first an last waypoint. The AI will try hard to follow these and might get confused. So really zoom closely in to check. |
When the path runs over bridges: Place a waypoint just before the bridge. Check status bar for '...br0' and '...br1' and place it where it's still '...br0'. | When the path runs over bridges: Place a waypoint just before the bridge. Check status bar for '...br0' and '...br1' and place it where it's still '...br0'. |